Selected work — Game & product design
Designing a complete board game experience, from concept to production.
A board game inspired by ancient Egypt, designed from concept to production. The project combines game mechanics, visual identity, character design, illustration and information design into a complete player experience.
01 — Overview
The Pyramid is an original board game project inspired by ancient Egyptian mythology, exploration and strategy.
The project began as an idea for a thematic tabletop experience and gradually evolved into a complete game system with its own visual identity, characters, illustrations, symbols, cards and supporting materials.
My goal was not only to create a functional game, but also to build a cohesive world where mechanics, storytelling and visual design work together to support the player experience.
02 — The challenge
Board games require players to process large amounts of information. Rules, symbols, cards, characters and game mechanics must all be understood quickly while remaining engaging and visually coherent.
The challenge was therefore both creative and practical:
03 — My role
This was a multidisciplinary project where I was responsible for the complete design process. The work included:
Developing the core idea, gameplay structure and player experience.
Creating the visual language inspired by ancient Egypt.
Designing original characters and defining their visual personalities.
Developing artwork, environments, symbols and supporting graphics.
Creating layouts that balance clarity, aesthetics and gameplay requirements.
Structuring information to make learning the game intuitive.
Preparing files and assets for physical manufacturing.
04 — Designing a world
One of the most rewarding aspects of the project was creating a believable visual universe. Every element needed to feel like part of the same world:
Rather than designing isolated components, the focus was on building a cohesive system that supported immersion and storytelling.
Worldbuilding
The full campaign graphic, as it ships — the story, the core box, the temple and its gods, the characters and their hieroglyphs. Take your time; it is a long way down the Nile.
05 — Information design through play
Many of the design challenges resembled challenges found in digital products.
Players need to:
This required careful consideration of:
The goal was always to make complexity feel approachable.
The process
From a first idea to a box ready for manufacturing, the game moved through the same loop a good product does — make something, test it, refine it, and only then commit it to print.
06 — Reflection
The Pyramid taught me how closely design and user experience are connected.
A successful board game is not only defined by its mechanics, but by how clearly players understand, navigate and interact with the system.
The project strengthened my skills in storytelling, visual systems, prototyping, information architecture and iterative design.
Most importantly, it reinforced the value of designing complete experiences rather than individual deliverables.