Selected work — Game & product design
Designing a complete board game experience, from concept to production.
A board game inspired by ancient Egypt, designed from concept to production. The project combines game mechanics, visual identity, character design, illustration and information design into a complete player experience.
01 — Overview
The Pyramid is an original board game project inspired by ancient Egyptian mythology, exploration and strategy.
The project began as an idea for a thematic tabletop experience and gradually evolved into a complete game system with its own visual identity, characters, illustrations, symbols, cards and supporting materials.
My goal was not only to create a functional game, but also to build a cohesive world where mechanics, storytelling and visual design work together to support the player experience.
02 — The challenge
The challenge was to design a game that feels easy to understand while supporting multiple mechanics, card types, symbols and player interactions.
That meant focusing on:
03 — My role
This was a multidisciplinary project where I was responsible for the complete design process:
Core gameplay, player progression and game structure.
Art direction, colour palette and design language.
Characters, environments, props and iconography.
Layouts focused on clarity and usability.
Preparation of printed assets for manufacturing.
04 — Designing a world
One of the most rewarding aspects of the project was creating a believable visual universe. Every element needed to feel like part of the same world:
Rather than creating individual assets, the goal was to build a cohesive visual system where every component supports the same world and player experience.
The game board is built from four modular levels stacked to create a physical pyramid. Players gradually climb towards the summit while navigating traps, tombs and secret pathways.
Players climb through four pyramid levels, encounter traps and tombs, collect treasures, and compete to reach the top.
Board details
Rulebook design
The rulebook was designed to help new players understand the game quickly. Visual hierarchy, illustrations, icons and gameplay examples were used to simplify complex mechanics and improve the onboarding experience.
The rulebook — spread by spread
Custom iconography system developed for navigation, hazards, rewards and progression.
Shuffling
Shuffle all the 5 stacks of cards and place these on the side of the game board face down.
Action cards
Choose your colour, then fetch the pawn and character card in that same colour.
05 — Information design through play
Many of the design challenges resembled challenges found in digital products.
Players need to:
This required careful consideration of:
The goal was always to make complexity feel approachable.
The process
The Pyramid evolved through multiple rounds of prototyping, playtesting and refinement. Each iteration improved the gameplay, visual language and overall player experience until the project was ready for manufacturing.
06 — Reflection
The Pyramid demonstrates how game design, storytelling and visual communication work together to create engaging experiences.
Throughout the project I developed and refined a complete design system including board mechanics, illustrations, iconography, packaging and printed components.
More than a board game, the project became an exercise in designing a coherent experience from concept to production.
The project reinforced the importance of building cohesive systems where every element supports the player experience.